Sixty Worlds

Creator

Website

2024-2025

Take your 3D project online!

Sixty Worlds is a 3D model sharing website, for game designers, architects and virtual tourists. With simply uploading, you can have your project accessible to all internet to inspire people, and get inspired.

Quick Facts

  • 🌐 Published at sixtyworlds.com

  • 🕹️ 3D model sharing platform (“GitHub for 3D assets”)

  • 📱 Cross-device access: desktop, mobile, tablet

  • 🎓 Thesis project at NYU (UX Design)

  • 👩‍🎨 Built for architects, game designers, and virtual tourists

01. Project Overview: A home for every virtual world you build.

Sixtyworlds is my thesis project at NYU, born from the intersection of my two passions: architecture and UX design. It’s a place where game designers, architects, and virtual explorers can share 3D models effortlessly, making creative work accessible to anyone, anywhere — on a laptop, tablet, or phone.

Imagine a GitHub for 3D creators: a space where your projects can inspire others, spark collaboration, and grow a community around creativity. Sixtyworlds is my way of turning the ideas, sketches, and models I once built as an architect into a living, interactive platform — inviting others to explore, share, and get inspired.


02. Background & Motivation

Before UX design, I worked as an architect and a game designer. I loved creating worlds — physical and virtual — but I ran into the same challenge again and again: sharing them was slow and limiting. Every presentation took one or two weeks to prepare and each image takes hours to complete, while all we could show were slides of plans and graphs. Nothing interactive. Nothing alive.

I wanted something better. I wanted a way to explore other creators’ work interactively, to truly understand their ideas, and to contribute my own models for future creators to learn from. I wanted my work to be accessible anywhere: on mobile for casual viewers, and on desktop for professionals who need full functionality.

Sixtyworlds was born from that need: a platform that transforms 3D models from static slides into living, interactive experiences. It’s a space to share, explore, and inspire, making creative work accessible, interactive, and meaningful for everyone.



03. Problem & Opportunity

Creators of 3D models — architects, game designers, and virtual artists — face several problems.

Challenges:
  1. Sharing is slow and static: Presentations take weeks to prepare, and most of the time they’re just slides and graphs, not interactive experiences.

  2. Limited exploration: As a creator, it’s hard to see and understand others’ work interactively, which limits inspiration and collaboration.

  3. Accessibility gaps: Existing platforms are often optimized for desktop only, leaving mobile users out of the loop.

  4. No dedicated creative repository: There’s no equivalent of a GitHub for 3D models, making it difficult to host work, contribute to a community, or learn from others.

Opportunity:

Build a cross-device, interactive platform where creators can upload, explore, and share 3D models effortlessly, connecting the global community of 3D artists, architects, and game designers.


04. Features & Solutions

At its core, Sixtyworlds is a GitHub for 3D assets. Just as developers use GitHub to host and share code, creators can use Sixtyworlds to host and share their 3D worlds. Each “world” works like a repository: a container for your models, settings, and perspectives.

Key Features
  1. Upload with ease => .gltf 3D Models

    Creators can upload their 3D assets directly from modeling programs — from Rhinoceros to Unreal Engine — and publish them instantly.

  2. Accessible anywhere => Website

    Every world can be visited from desktop, laptop, tablet, or mobile, making it easy to showcase work on the go or in professional settings.

  1. Interactive exploration => Three.js & Ammo.js

    Visitors don’t just look at slides — they can tour and move around inside the 3D world, experiencing it like a space instead of a picture.

  2. Contextual comments => Database with texts and coordinates

    Feedback becomes spatial. When a visitor leaves a comment, it leaves a trail in the 3D world. Others can click the comment and jump directly to that position, making it far easier for professionals to understand perspectives, discuss ideas, and collaborate.

  3. Custom scenarios => Programming in WebGL

    Creators can adjust parameters like speed and gravity to simulate different experiences — whether it’s walking in a real-world setting, exploring in a game mode, or even flying.

  1. Dynamic lighting => Enabling Configuration

    Both users and visitors can control light settings to simulate different times of day or environmental conditions, adding depth and realism to the experience.




05. Case Study Outcome

Sixtyworlds was successfully published and made accessible at sixtyworlds.com. While it was not promoted widely and therefore has a limited user base, it served its purpose as a working thesis project — a proof of concept that reimagines how 3D creators can share, explore, and collaborate.

Through this project, I learned:

  • The importance of research: By studying over 100 students and graduates in architecture and game design, I uncovered the real pain points around time, accessibility, and interactivity.

  • Designing for feasibility: Every decision — from using .gltf formats to optimizing model sizes for 10-second loading times — balanced creativity with practical constraints.

  • Storytelling through interaction: Transforming static slides into explorable, interactive worlds changed not only how creators share their work, but also how others experience it.

Though Sixtyworlds was a thesis project, it embodies my design philosophy: building platforms that combine technical accessibility, creative freedom, and user-centered design.

For me, it’s more than just a project — it’s a step toward making digital creativity more open, interactive, and inspiring.